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Devlog
Submission to Megamitts' Halloween Hijinks 2026
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Devlog
One Game, Two Timeless Looks: GB Mono vs MD Color — Which Side Are You On?
October 30, 2026
by
Elfknights
Hey devs, our retro pixel indie game lets you toggle between a 1-bit monochrome mode that's pure Game Boy and a vibrant color pixel mode straight out of Mega Drive — which aesthetic would you choose...
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炉火深渊 · 小更新
October 29, 2026
by
Elfknights
黑白档几处手感:背包装备详情框不再贴边裁切;路线图当前格换成你的角色/化身头像,一眼知道自己在哪。余烬瓶满时,彩色仍走闪光与震屏,黑...
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Wickwyrm · small update
October 29, 2026
by
Elfknights
1-bit UX polish: inventory item tips stay on-screen; the route map’s current node is your character/morph portrait. When the Ember vial is full, color mode still flashes and shakes; 1-bit reuses the...
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炉火深渊 · 小更新
October 29, 2026
by
Elfknights
炉火深渊 · 小更新 黑白档的主界面顶图和几段序幕 CG 换成更清晰的 1-bit 版了(彩色不动)。撞开可掉瓶的障碍后,底下会铺回当前场景的地面,不再...
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Wickwyrm · small update
October 29, 2026
by
Elfknights
1
Wickwyrm · small update In 1-bit mode, the title banner and a few prologue CGs now use the clearer v124 art (full color unchanged). Knocked-open vial obstacles fill with the current floor tile instea...
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炉火深渊 · 更新
October 28, 2026
by
Elfknights
炉火深渊 · 更新 新增 余烬瓶与职业奥义 :在 战斗层 用余烬瓶释放本职全屏一击(守火卫/焰术师/夜灯客/骨灰师各有一套演出)。 分享换礼物 :...
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Wickwyrm — update
October 28, 2026
by
Elfknights
Wickwyrm — update New Ember vial & class ultimates : on combat floors , spend Ember vials for a full-screen strike — one signature finale per class (Warden / Pyromancer / Lampthief / Ashbinder). S...
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去借还记得那副样子的火。
October 28, 2026
by
Elfknights
一张化形瞬间的草图——斩龙,把那团热收进自己。躯体垮下去,火还记得形状。 不是换装——每一种形态都有专属技能和自己的构筑线。 网页即玩(...
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Borrow the fire that still remembers the shape.
October 28, 2026
by
Elfknights
A sketch of the Shift beat — kill the dragon, take its heat into yourself. The body fails; the fire remembers. Not a costume — each form brings its own skills and build path. Play in the browser (...
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你走一步,怪也走一步。然后,成为它。
October 28, 2026
by
Elfknights
你走一步,怪物也走一步。没有分开的回合,整场仗就在这一拍里打完。 斩杀落下,化形开始:你先化成白色剪影,再溶进对方的轮廓。 炉火被偷走以...
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You move. They move. Then you become it.
October 28, 2026
by
Elfknights
Every step you take, the monsters take one too. That’s the whole fight — no separate turns, no waiting around. Land the killing blow and the Shift begins: your silhouette washes white, then melts...
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炉火深渊 — 热更:余烬瓶投放(+奥义预热)
October 27, 2026
by
Elfknights
**热更。** 下个版本才会正式登场的「余烬瓶」,这版薄包里先带了壳——投放太密,地上容易堆一地。已紧急收紧:进层不再保底刷瓶,撞墙/藏墙对...
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Wickwyrm — hotfix: Ember vial spawn (+ ultimate tease)
October 27, 2026
by
Elfknights
**Hotfix.** The Ember vial for the *next* update shipped early in this thin build and was spawning too often. We tightened it overnight: no floor-seed guarantee on combat floors; bump / hidden-wall ra...
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炉火深渊 v12.5 — 景观出口与修复
October 27, 2026
by
Elfknights
薄包已上 itch。 景观出口。 部分楼层用地窖门/冷炉口/虚空裂隙等替代楼梯;有景观出口时不再叠楼梯。 虚空门。 遭遇房石拱紫涡改为下楼出口(...
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Wickwyrm v12.5 — scenic exits & fixes
October 27, 2026
by
Elfknights
A thin update is live on itch. Scenic exits. Some floors now replace stairs with themed exits — cellar doors, cold kilns, void rifts, and the like. When a scenic exit is present, stairs no longer st...
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EMBERDEEP is out
October 25, 2026
by
Elfknights
1
EMBERDEEP is now public. A dragon stole your town's fire, and it's 25 floors down. Thanks to everyone who looked at the early builds. This release fixes a save issue that could cause a softlock, makes...
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