<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Wickwyrm Devlog - itch.io</title><link>https://elfknights.itch.io/emberdeep</link><description>A turn-based pixel roguelike. Steal back the fire, in full color or 1-bit.</description><item><guid>https://elfknights.itch.io/emberdeep/devlog/1749504/wickwyrm-live-build-notes-nov-4</guid><title>Wickwyrm — live build notes (Nov 4)</title><link>https://elfknights.itch.io/emberdeep/devlog/1749504/wickwyrm-live-build-notes-nov-4</link><pubDate>Tue, 03 Nov 2026 13:24:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hearth Crew Log — a short one. Wickwyrm (formerly Emberdeep) is live on itch with the current thin build: studio boot by Elfknights, a new app icon, and the polish already in tip e5613d67. On TapTap...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1747559/-</guid><title>炉火深渊 · 小更新</title><link>https://elfknights.itch.io/emberdeep/devlog/1747559/-</link><pubDate>Mon, 02 Nov 2026 15:49:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>炉火深渊 · 小更新 应用图标换成女法师可爱版（自家定稿），商店与桌面识别更清楚。玩法与存档不受影响。 用 AI 工具制作（代码、美术、音效和文...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1747556/wickwyrm-small-update</guid><title>Wickwyrm · small update</title><link>https://elfknights.itch.io/emberdeep/devlog/1747556/wickwyrm-small-update</link><pubDate>Mon, 02 Nov 2026 15:48:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Wickwyrm · small update App icon swapped to the cute mage portrait (our own art). Gameplay and saves unchanged. Made with AI tools (code, art, sound and text), directed by one person...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1746757/-</guid><title>炉火深渊 · 小更新</title><link>https://elfknights.itch.io/emberdeep/devlog/1746757/-</link><pubDate>Mon, 02 Nov 2026 10:00:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>炉火深渊 · 小更新 开屏换成 Elfknights 工作室标志（断盔纹样）和出品人行；按任意键后进入一屏主菜单，职业与化形只在「新游戏」后出现，图鉴和闪...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1746753/wickwyrm-small-update</guid><title>Wickwyrm · small update</title><link>https://elfknights.itch.io/emberdeep/devlog/1746753/wickwyrm-small-update</link><pubDate>Mon, 02 Nov 2026 09:59:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Wickwyrm · small update Boot now opens on the Elfknights studio mark (broken-helm crest) and a producer line; press any key for a single-screen title menu. Class and morph only appear after New Game;...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1746506/-</guid><title>炉火深渊 · 小更新</title><link>https://elfknights.itch.io/emberdeep/devlog/1746506/-</link><pubDate>Mon, 02 Nov 2026 06:46:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>手机竖屏顶栏会躲开刘海和挖孔，顶条加了一点烛芯装饰，重要信息不被挡。原彩模式下路线图节点图标也更稳了，不会在部分手机上变空白。 用 AI 工...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1746505/wickwyrm-small-update</guid><title>Wickwyrm · small update</title><link>https://elfknights.itch.io/emberdeep/devlog/1746505/wickwyrm-small-update</link><pubDate>Mon, 02 Nov 2026 06:46:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>On phones, the top bar clears notches and punch-holes, with a small wick motif in the inset so HUD text isn’t covered. Full-color route-map node icons are more reliable on mobile WebViews (no more b...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1746325/-</guid><title>炉火深渊 · 小更新</title><link>https://elfknights.itch.io/emberdeep/devlog/1746325/-</link><pubDate>Mon, 02 Nov 2026 03:50:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>头顶血条和标示按每只怪自己的身高，贴在发顶上方一点点，不再压脸。黑白档余烬瓶满时，瓶子上方会跳出和楼梯入口同款的箭头，提醒你可以放奥...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1746319/wickwyrm-small-update</guid><title>Wickwyrm · small update</title><link>https://elfknights.itch.io/emberdeep/devlog/1746319/wickwyrm-small-update</link><pubDate>Mon, 02 Nov 2026 03:50:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Overhead HP bars and markers now sit just above each monster’s own head—no more covering faces. In 1-bit, a full Ember vial shows the same bounce arrow as the next-floor exit. Dusk Knight’s left...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1739720/one-game-two-timeless-looks-gb-mono-vs-md-color-which-side-are-you-on</guid><title>One Game, Two Timeless Looks: GB Mono vs MD Color — Which Side Are You On?</title><link>https://elfknights.itch.io/emberdeep/devlog/1739720/one-game-two-timeless-looks-gb-mono-vs-md-color-which-side-are-you-on</link><pubDate>Fri, 30 Oct 2026 12:52:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMxNTc1NTQ1LnBuZw==/400x224%23c/0skFmY.png"/><p>Hey devs, our retro pixel indie game lets you toggle between a 1-bit monochrome mode that&#039;s pure Game Boy and a vibrant color pixel mode straight out of Mega Drive — which aesthetic would you choose...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1737384/-</guid><title>炉火深渊 · 小更新</title><link>https://elfknights.itch.io/emberdeep/devlog/1737384/-</link><pubDate>Thu, 29 Oct 2026 11:26:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>黑白档几处手感：背包装备详情框不再贴边裁切；路线图当前格换成你的角色／化身头像，一眼知道自己在哪。余烬瓶满时，彩色仍走闪光与震屏，黑...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1737382/wickwyrm-small-update</guid><title>Wickwyrm · small update</title><link>https://elfknights.itch.io/emberdeep/devlog/1737382/wickwyrm-small-update</link><pubDate>Thu, 29 Oct 2026 11:25:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>1-bit UX polish: inventory item tips stay on-screen; the route map’s current node is your character/morph portrait. When the Ember vial is full, color mode still flashes and shakes; 1-bit reuses the...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1737245/-</guid><title>炉火深渊 · 小更新</title><link>https://elfknights.itch.io/emberdeep/devlog/1737245/-</link><pubDate>Thu, 29 Oct 2026 09:33:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>炉火深渊 · 小更新 黑白档的主界面顶图和几段序幕 CG 换成更清晰的 1-bit 版了（彩色不动）。撞开可掉瓶的障碍后，底下会铺回当前场景的地面，不再...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1737244/wickwyrm-small-update</guid><title>Wickwyrm · small update</title><link>https://elfknights.itch.io/emberdeep/devlog/1737244/wickwyrm-small-update</link><pubDate>Thu, 29 Oct 2026 09:32:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Wickwyrm · small update In 1-bit mode, the title banner and a few prologue CGs now use the clearer v124 art (full color unchanged). Knocked-open vial obstacles fill with the current floor tile instea...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1736014/-</guid><title>炉火深渊 · 更新</title><link>https://elfknights.itch.io/emberdeep/devlog/1736014/-</link><pubDate>Wed, 28 Oct 2026 20:20:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>炉火深渊 · 更新 新增 余烬瓶与职业奥义 ：在 战斗层 用余烬瓶释放本职全屏一击（守火卫／焰术师／夜灯客／骨灰师各有一套演出）。 分享换礼物 ：...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1735995/wickwyrm-update</guid><title>Wickwyrm — update</title><link>https://elfknights.itch.io/emberdeep/devlog/1735995/wickwyrm-update</link><pubDate>Wed, 28 Oct 2026 20:14:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Wickwyrm — update New Ember vial &amp; class ultimates : on combat floors , spend Ember vials for a full-screen strike — one signature finale per class (Warden / Pyromancer / Lampthief / Ashbinder). S...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1734670/post</guid><title>去借还记得那副样子的火。</title><link>https://elfknights.itch.io/emberdeep/devlog/1734670/post</link><pubDate>Wed, 28 Oct 2026 06:32:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>一张化形瞬间的草图——斩龙，把那团热收进自己。躯体垮下去，火还记得形状。 不是换装——每一种形态都有专属技能和自己的构筑线。 网页即玩（...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1734667/borrow-the-fire-that-still-remembers-the-shape</guid><title>Borrow the fire that still remembers the shape.</title><link>https://elfknights.itch.io/emberdeep/devlog/1734667/borrow-the-fire-that-still-remembers-the-shape</link><pubDate>Wed, 28 Oct 2026 06:31:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A sketch of the Shift beat — kill the dragon, take its heat into yourself. The body fails; the fire remembers. Not a costume — each form brings its own skills and build path. Play in the browser (...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1734648/post</guid><title>你走一步，怪也走一步。然后，成为它。</title><link>https://elfknights.itch.io/emberdeep/devlog/1734648/post</link><pubDate>Wed, 28 Oct 2026 06:19:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>你走一步，怪物也走一步。没有分开的回合，整场仗就在这一拍里打完。 斩杀落下，化形开始：你先化成白色剪影，再溶进对方的轮廓。 炉火被偷走以...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1734646/you-move-they-move-then-you-become-it</guid><title>You move. They move. Then you become it.</title><link>https://elfknights.itch.io/emberdeep/devlog/1734646/you-move-they-move-then-you-become-it</link><pubDate>Wed, 28 Oct 2026 06:18:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Every step you take, the monsters take one too. That’s the whole fight — no separate turns, no waiting around. Land the killing blow and the Shift begins: your silhouette washes white, then melts...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1733478/-</guid><title>炉火深渊 — 热更：余烬瓶投放（＋奥义预热）</title><link>https://elfknights.itch.io/emberdeep/devlog/1733478/-</link><pubDate>Tue, 27 Oct 2026 16:37:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>**热更。** 下个版本才会正式登场的「余烬瓶」，这版薄包里先带了壳——投放太密，地上容易堆一地。已紧急收紧：进层不再保底刷瓶，撞墙／藏墙对...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1733469/wickwyrm-hotfix-ember-vial-spawn-ultimate-tease</guid><title>Wickwyrm — hotfix: Ember vial spawn (+ ultimate tease)</title><link>https://elfknights.itch.io/emberdeep/devlog/1733469/wickwyrm-hotfix-ember-vial-spawn-ultimate-tease</link><pubDate>Tue, 27 Oct 2026 16:34:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>**Hotfix.** The Ember vial for the *next* update shipped early in this thin build and was spawning too often. We tightened it overnight: no floor-seed guarantee on combat floors; bump / hidden-wall ra...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1733448/-v125-</guid><title>炉火深渊 v12.5 — 景观出口与修复</title><link>https://elfknights.itch.io/emberdeep/devlog/1733448/-v125-</link><pubDate>Tue, 27 Oct 2026 16:23:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>薄包已上 itch。 景观出口。 部分楼层用地窖门／冷炉口／虚空裂隙等替代楼梯；有景观出口时不再叠楼梯。 虚空门。 遭遇房石拱紫涡改为下楼出口（...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1733403/wickwyrm-v125-scenic-exits-fixes</guid><title>Wickwyrm v12.5 — scenic exits &amp; fixes</title><link>https://elfknights.itch.io/emberdeep/devlog/1733403/wickwyrm-v125-scenic-exits-fixes</link><pubDate>Tue, 27 Oct 2026 16:02:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A thin update is live on itch. Scenic exits. Some floors now replace stairs with themed exits — cellar doors, cold kilns, void rifts, and the like. When a scenic exit is present, stairs no longer st...</p>]]></description></item><item><guid>https://elfknights.itch.io/emberdeep/devlog/1729168/emberdeep-is-out</guid><title>EMBERDEEP is out</title><link>https://elfknights.itch.io/emberdeep/devlog/1729168/emberdeep-is-out</link><pubDate>Sun, 25 Oct 2026 17:12:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>EMBERDEEP is now public. A dragon stole your town&#039;s fire, and it&#039;s 25 floors down. Thanks to everyone who looked at the early builds. This release fixes a save issue that could cause a softlock, makes...</p>]]></description></item></channel></rss>